Review – Mechs vs. Minions (Spoiler Free)
A Real Time, Cooperative, Action Programming game.
Title: Mechs vs. Minions
Year Published: 2016
Designer: Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, Nathan Tiras
Publisher: Riot Games
Game Time: ~30 mins per scenario
Set-up Time: ~5 minutes
Theme: The World of Runeterra
Mechanic: Action Programming, Card Drafting, Co-op
How to win: Complete the scenario.
Set in the world of Runeterra, players take on the roles of four intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test.
Set Up & Game Play
Setup varies scenario to scenario. It’s VERY simple to do and the rulebook is fantastic and quite honestly going through it step by step with pictures as I usually do isn’t worth while this time.
So here is a video from Rodney Smith at Watch It Played who can go through it instead.
First up, the box is HUGE.
Secondly, when you open it you see something awesome 🙂 The insert is perfect, the minis are fantastic and everything else, down to the dice, is amazing.
The game is also good. The rulebook as I mentioned is really good and tells a story… The scenarios start off with the basics and go from there. Each scenario adds something and make the game different enough from what I’ve seen so far.
The rest i’ll leave up to you. Just know, I think it’s a good game 🙂
So far I’ve played the tutorial and 3 scenarios and enjoyed each one. The only issue, and this happens with scenario based games, is the group I was playing with has gone AWOL…
So, I reset and play with other people I guess? Cross my fingers and HOPE we can make it till the end…
A VERY fun scenario based game with excellent production.
I give it 8/10