Gameday First Play – RoboRally
Programming Robots around a map.
They just won’t do what you want them to!
Imagine that you’re a supercomputer. Now imagine that you’re bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, etc. But the real fun comes when the robots cross each other’s path, and suddenly your perfect route is something less than that…
Each player gets a Robot, I took the purplest one… Squash Bot
Everyone starts on the same space on the Map and draws a hand of cards. You then lay out 5 cards face down to program your robot. The goal is to get your robot over all the checkpoints on the map first.
The cards are move forward (1,2,3 spaces), turn left/right, u-turn and move back. What you get is what you’re stuck with and you may not get what you want.
You have to program 5 and carry out their actions in order no matter what you get or where you are when the next card will activate.
Also, the board is crazy…
Those conveyor belts move you at the end of each card activation if you’re on them your turn (which can be good if you’ve planned it right). There are also pits around the board you can fall in, causing you to miss a turn.
There are other rules including shooting each other and ‘powering down’ for a turn to reset your health.
It’s a good game from the creator of Magic the Gathering and King of Tokyo/New York. Not my kind of game really but fun and one I’d like to play with 5-6 players.