Gameday First Play – Star Trek Fleet Captains
Space, the final frontier…
These are the voyages of Wizkids poorly constructed miniatures.
Actually, they’re not too bad, for Wizkids. Wizkids has a bad name for making minis.
Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc…). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s).
When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction.
Each ship will be on a base with a dial and accompanied by a “Ship Card”. The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you.
There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc…
This game is also marketed as a non-collectible, non-blind product but will also be built upon the expandable board game model.
I like the flying around, exploring the galaxy, finding plants, building bases and resolving encounters.
I also like that Klingons can cloak and ping themselves so Star Fleet don’t know where they are for sure.
I felt victory points were a little random. We (Star Fleet) won due to VERY lucky victory point cards so that helped me enjoy the game. Had I been on the other side I would have thought it was a bit weird.