Gameday First Play – Roll for the Galaxy
Like Race for the Galaxy, but with dice.
I see what they did there.
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
So, literally just Race for the Galaxy but with dice, does that make it better?
Well, I think so…
You start with a Planet tiles and a Double tile in play. I forget what the double tile represents… possibly your race? It gives you an ability to start the game with and these are pretty cool.
Roles are played in the same way. You choose one role, the role you choose will be used in the round and you get to piggyback on the other players role selections.
You select a role using dice behind your screen. You can use any dice to select the role and the other dice must match the symbol for the role…
So here I used 4 dice for the Explore role, 2 in Develop (including one die to select the role) one in Produce and one in Ship.
When placing dice you’re stuck with what you roll but you can, one per turn, sacrifice a die to place a die anywhere.
Explore lets you draw tiles from a bag instead of cards from a deck. The tiles are double sided with Planets and Technologies so you’re guaranteed to get one of each. You can also use an Explore action to gain money to buy back used dice at the end of the round.
I prefer this method to the ‘drawing cards’ version in Race.
New tiles you draw go under the relevant stack. My ability let me place it on top which was really handy.
Develop works in the same way as the card version, spend that many of that symbol to put a Development card onto your tableau.
Settle works the same too, with planets.
Produce is a little different. You place a die on the Planet but you get a bonus if the colour of the die you ‘produce’ matches the colour of the planet. I liked this a lot.
Ship, which is Consume/Trade from Race is similar. You can sell goods on Planets for points or money.
At the end of the round, used dice go to an area where you have to spend as much money as you have to buy back as many dice as possible. Unused dice go back in your cup… start a new round!
I have now played both games once each and while I like both I prefer this version. The use of dice and the starting player powers was fun and adds something.
Balancing gaining/using dice with having the money to buy them back gives you something to think about.
While I would definitely play both versions of the game again, I look forward to playing this one again more.