Gameday First Play – The Manhattan Project

Posted on by Jesta

A game of who is bigger…

But no bang?

Global Power Struggle Begins
Which nation will take the lead and become world’s dominant superpower?

The Manhattan Project makes you the leader of a great nation’s atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival’s hard work!

You alone control your nation’s destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation’s future!

So the goal here is to build huge bombs. It’s a worker placement game where different workers do different things. It’s a bit of a Mathy one where ‘Optimal Play Bots’ will do very well.

So there’s this main player board… this one…

The Manhattan Project BoardThis is a very nice looking, well laid out board where most of the worker placement takes place. It’s one of those ‘Either place a worker or pull back or your workers’ type games which I like. So this main board gives you buildings you can buy, you can gain money, yellow cake, Uranium, Plutonium and new workers and contractors.

You build buildings onto you own player board. You can use them to gain resources but other players can use them IF they have enough on the Espionage track.

The Manhattan Project Player Board

You’re trying to build bombs, here are some…

The Manhattan Project BombsAs you might be able to see they each provide a different number of VP’s depending on the number of resources needed to build it.

So you place workers to gain more workers to gain yellow cake to gain Plutonium or Uranium and draft bomb plans to build bombs to get points to win.

It’s… Good. I like the 3 different types of worker (Normal, Scientist and Engineer) that are used in different ways. I like that you get a random country to represent and each one gives a seemingly well balanced ability. I like that spaces are VERY limited and the theme of the Espionage track is great.

It’s just not… Great? I dunno, I enjoyed it but it seems there is a RIGHT move most turns.

The Manhattan Project Main Board

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