Essen 2016 – Colony
Use dice as resources to build buildings…
…assuming you roll the right numbers.
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.
Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
Well, that’s the theory…
What actually happens is you need a 3 or 4 or whatever but you didn’t get it so you end your turn.
I was excited for this and yes, maybe we were taught the rules wrong? But right now I can say this is one of the worst games I’ve ever played.
I’m not giving it any more time.