Review – Roll for the Galaxy
A dice rolling, tableau building, action selection game.
Title: Roll for the Galaxy
Year Published: 2015
Designer: Wei-Hwa Huang, Thomas Lehmann
Publisher: Rio Grande Games
Game Time: ~45 Mins
Set-up Time: >5 Mins
Mechanic: Tableau Building, Simultaneous Action Selection.
How to win: Get the most Victory Points by Colonising Worlds, Building Developments and Supplying Planets.
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
Put the tiles in the bag and the phase tiles X side up on the table. Put 12 VP’s per player in the middle of the table and put the rest in the box.
Players take the pieces of each colour and one Faction/Home World tile. You also draw 2 tiles and place one as a Development and one as a World on your board. Put 3 White (home) dice in your cup and 2 on your Citizenry. Also, take dice as determined by your Faction/Home World into the right locations.
The game is played over 5 steps which repeat until game end is triggered.
1 – Roll – Roll all dice behind your screen.
2 – Assign – Place dice below each phase matching symbol, * are wild. Then, select any one die to activate the phase on the phase strip.
Dictate – During the assign phase, and once only, put any die in any non-matching column and move a die to the dictate area.
When finished, turn your cup face down so you know when everyone is done… or face up if you like… You know what? It doesn’t matter, someone will forget! 🙂
3 – Reveal – Players remove their screen and then you flip each selected Phase tile face up so you know it’s activating this round.
Return to your cup any dice in the dictate areas and unselected phases.
4 – Phases – Players do each phase from left to right in ascending order simultaneously. Each die must be used if possible and dice assigned to a phase can be used in any order. Any dice you use go to the Citizenry.
Explorer – Gain new tiles and/or Earn Money.
Scout – You can abandon any tile/s on your board under the Explorer tile.
Draw one more tile from the bag than the number of abandoned tiles.
Put each tile on the bottom of either Development/Home World slot.
Stock – Add $2 to your Galactic Credits per dice used.
Develop/Settle – Develop/Settle your top most Development/World Tile. Put dice one at a time on top of your top most Development/World tile.
If the dice moved is equal the cost of that tile, move the dice to the Citizenry and put the tile into play. Complete immediate effects on these tiles went built.
Produce – Produce a good on a non-Gray world.
The die used becomes the good on that planet, each planet can only have 1 good and unused dice are returned to the cup.
Ship – Sell goods for Credits or Points
Trade – Sell goods for Credits equal to the colour of the good sold.
Consume – Pair a Ship die with and Good die on a Planet.
Gain 1 VP for the consume action, then an extra VP the the colour of the Planet and the Good on the Planet match. Get another VP if the Ship die and Good die match. So, 1-3 VP’s are possible here.
Put each Good and Ship used into the Citizenry.
5 – Manage Empire –
Recruit – Spend $1 per die to move them from your Citizenry to your cup. You must either spend all credits or recruit all dice…
Recall – Take any dice you would like dice from Developments/Planet tiles back into your cup.
Rest – Flip all Phase tiles to their X side again…
Check for Game End…
If, all of the Victory Point tokens have expired or a player has 12 tiles in their tableau (including their starting 3) this will be the final round.
Add up your VP Chips, your Developments/Home World Value and any Bonus Points from your played tiles.
Most VPs Win
Tiebreaker 1 – The number of dice in your cup
Tiebreaker 2 – Your number of Galactic Credits
This game is excellent. Once everyone knows what they’re doing you can play simultaneously so it’s VERY quick.
You have your head down looking at what you need to do and you’re working out how much money you need, if you need ties, where you dice will go…
But it’s not overly mathy or complex.
At the same time you have your head up. What roles will other players pick… That player has 4 Goods on planets so they’ll ship, right? Maybe someone else has 3 goods and both players will think/hope the other will do it!
Maybe the one with 3 Goods also has a Citizenry full of dice and will need to Explore to get money…
I don’t think you’ll win ignoring other players and considering what they might pick.
The components are excellent and VERY pretty. The art on the tiles is good (although I barely look at them, not enough time!), the bright colours of the dice really stand out and the cups are good quality as far as cups go.
Shaking and slamming the cup down is LOUD and may annoy those around you.
For me, great game, top 10 of all time (at time of writing), made better by the expansion and much better than Race for the Galaxy in my opinion.
Very good, if a bit short.
I give it 8/10