Review – Rise of Augustus
A Set Collection, Bingo style game.
Title: Rise of Augustus
Year Published: 2013
Designer: Paolo Mori
Game Time: ~30 mins
Set-up Time: ~1 min
Theme: Ancient Rome
Mechanic: Set Collection, Bingo
How to win: Score the most points.
In Augustus, you vie with your fellow players to complete “objective” cards for special powers and ultimately for victory points.
Set out the reward cards in rows and place out 5 objectives.
Give each player 7 Legions and 6 objectives. They choose 3 objective cards to discard and keep the rest. (or just deal out 3 random ones)
Oldest player starts.
The active player draws a token from the bag and says aloud what it is. There are 7 to choose from… Swords, Shield, Chariot, Catapult, Standard, Dagger or Joker.
Everyone may move ONE Legion from their supply onto a space on an objective card that matches that symbol.
If the Joker is drawn a player can cover any space. Also, all the tokens are placed back in the bag and and then the bag is passed to the player on their left and the game continues.
If a player fills all the spaces on an objective they say ‘Ave Ceasar’.
Each objective has a number and in order from lowest to highest, the objectives are resolved in a 4 step process.
Take the Legions off your card and put them in your supply.
Some objectives have powers related to them which are all listed in the back of the rule-book. Some of the powers let a player add more Legions to other objective cards so if another is completed this way, they resolve it immediately after resolving this one.
Move Objective to Score Area
All this means is you put the objective aside so all players can see it, but it stays separate from your current active objectives.
If you meet the criteria a player can do this, there are 3 types: Colour, Number and Control.
Colour – Granted to the first player as soon as they get 3 of one colour of Region, 3 Senators or one of each colour region and a Senator.
Players can claim any number of these rewards.
Number – These can be taken as soon as you have the exact number of completed objectives on the card. You can only have one of these so if you take a lower number you can never take a higher one later in the game.
Control – Taken by the player who controls these goods (Gold or Corn) first. Then, if a player matches the number of resources a player has, they take control of this card.
Choose a New Objective
Replace the completed objective in your play area from one available in the middle of the table. When a new objective is taken, replace it from the deck.
When a player has completed 7 objectives the game ends immediately and scoring takes place.
You get points for…
The printed cost on any Reward tokens you control
The printed cost on any Objectives you completed
The total number of points on any ‘End Game Scoring’ Objectives you have completed
The most points wins with ties broken by the player with the most Senators on completed objectives.
This game is harmed by often being referred to as ‘Gamer Bingo’. Yes, it has a very obvious Bingo mechanism running the game but it’s not all just luck of the draw as Bingo is.
You have 3 cards, when a token is drawn you can only place ONE Legionnaire. Do you put it on the card that’s easiest to complete? Or put it on a harder one and hope you fulfil the rest of the criteria?
This is because, not all icons are created evenly, some occur more often than others so you needs to keep an eye out on that…
Then you have to look at those Rewards and see which you can work towards to pick up first.
If I have a criticism it’s the symbology on the cards in relation to the Rewards. It’s not always easy to see whats what and the symbols for the bonuses on cards isn’t always that straight forward. (Although unneeded artwork on some cards point to possible expansions?)
That, and the box is WAY too big.
But, those are a small downsides to an otherwise very good game.
More than “Gamer Bingo”.
I give it 7/10