Review – Flatline: A FUSE Aftershock Game
A real-time, dice placement game.
Title: Flatline: A FUSE Aftershock Game
Year Published: 2017
Designer: Kane Klenko
Publisher: Renegade Game Studios
Game Time: ~45 minutes
Set-up Time: ~5 minutes
Theme: The FUSE world
Mechanisms: Co-Op, Dice Placement, Real Time
How to win: Heal all the patients
Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!
Set Up, Game Play & Game End
Games like this SHOULD be easy to design right? Give people dice and give them a restrictive time limit in which to place them. The hope is the players go too slow and fail, or go to quick, make mistakes, and fail.
But what must be difficult (I don’t know, I’ve never designed a game) is balancing all that with constant creeping threats and TWO countdown timers. Not only is each round of frantic rolling a VERY important step to victory, and avoiding defeat… But spend too long and you’ll run out of rounds and it’s game over.
The game has a really nice overall look too. It has a ‘spaceship’ feel and the dice and really nice looking in a great range of colours.
If I had to pick a downside it’s that while the board is big, with 5 players you can be fighting for airspace over the board as 5 or more arms collide reaching in to place dice.
But other than that it’s a very nice, good looking game.
A very fun and frantic co-op that works well with solo and all the way up to 5 players
I give it 7/10