Tabletop Day 2015 – YINSH
Another GIPF game.
Another GIPF defeat.
YINSH is played on a board shaped like a partial six-pointed star with 85 points. The main pieces are black and white rings, of which each player has five. Also used are a number of markers which are black on one side and white on the other.
The Board Game Geek blurb explains this very well. Well, quite well. I added some important bits in brackets.
The players each start with 5 rings on the board. Every time a ring is moved (down a straight line in any direction), it leaves a marker (of your colour) behind. Markers are white on one side and black on the other.
When markers are jumped over by a ring they must be flipped, so their colour is constantly changing.
The players must try to form a row of 5 markers with their own colour face up. If a player succeeds in doing so, they remove one of their rings (and the five markers) as an indication that they have formed such a row.
The first player to remove 3 of their rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
I lost 3-1 very quickly, and I only got the 1 after my opponent pointed out the move 🙂
These 2 player abstract games like TZAAR, Mijnlieff and others I have played are great. I enjoyed them, but you need to play them a lot to become just an average player. That is especially true for these GIPF project ones which are very clever.
Sadly, 2 player opportunities are few and far between but I’ll keep giving them a go when I can.