Gameday First Play – Village
Finally! A chance to play a proper Euro at a game day. A worker placement game where you kill off your workers! mwah ha ha!
It’s one I’d heard of, it was on my ‘want to play list’ and was given a positive review by the Secret Cabal which usually means something good.
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.
Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.
Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.
I’ll just say straight away, I LOVED this game.
It really feel like you workers are ageing, being born, growing up and eventually passing away.
In many ways it’s a standard worker placement game but some actions cause time to pass.
Each player is given a board with their home farm on it and your workers start with the number ‘1’ on them. (newer workers you control are numbered 2 and 3 in order) The home farm has a time track around it.
Certain actions cause time to elapse and you move your time token around that track. When it crosses the bridge at the top, one of your oldest workers dies.
Wile keeping your workers alive is good as you can flog them right up to their dying day, your deceased workers that died in an action space will be added to the Village Chronicle which can give you end game points.
When taking an action you also must take an influence, (cube) that represents a certain skill or piece of knowledge, that are randomly placed on the board. Eventually as cubes run out those actions can’t be taken or only black cubes are left. These represent the Plague and increase your time track, slowing killing your oldest villager.
So, What are the actions?
Gain 2 bags of grain. If you have some livestock and a plough you get more.
Gain a new worker
All players in order can buy an item from the Market
Add a member of your family to the bag. When drawn out of the bag during mass they can start to work their way up the Church hierarchy.
Send workers to work in one of the 5 different crafting areas gaining you easier access to various resources.
Send a worker out to neighbouring towns
Make one of your villagers a member of the Town Council for great benefits
If you need to take an action but there isn’t a cube available on that space, you can trade in 3 of the same type of cube and take that action for anyway.
This was a VERY brief overview and I in no way did it justice but if you like worker placement games then I really suggest you give this one a go.