Gameday First Play – Saboteur
But bluffing as a Dwarf miner? Odd… But you know what, it works.
We played with 8 players so ‘9’ Dwarf cards are shuffled together. 6 are Dwarf Miners, 3 are Dwarf Saboteurs. Having the extra card this way means each game we play will have 2 OR 3 Saboteurs.
The goal is to play cards to build a mine from the mine entrance to the gold. (Seven card spaces away) The gold is under one of the 3 face down cards at the end of the mine. The other 2 are coal.
If the Miners get to the Gold they win the round. If all the cards are played and the Miners don;t get to the gold, the Saboteurs win.
On your turn you take one action, then draw a card. They are...
Simply discard (face down) and draw. Can be used to get rid of those dead end cards out your hand if you’re a Miner and can be used as a delaying tactic if you’re a Saboteur.
Must be played on a part of the mine that connects to the entrance. Also, the path must match up all around the card. These can either move the path towards the gold or divert the path away from it if you’re a Saboteur. Of course there are dead end cards you can play…
There are 4 kinds of action cards.
Break – Break a Miners Pick, Cart or Lantern meaning they can’t play path cards.
This stops the Saboteurs being too obvious early on. A they are out numbered it is easy to break their equipment and harder for them to fix it as a team.
Repair – Repair a Miners broken Pick, Cart or Lantern.
As with the Break cards, who you repair can give information about you away.
Map – Secretly look at one of the face down treasure cards.
You don’t have to say if it’s coal or gold. You can also lie if you want.
Collapse – Destroy a path card.
Miners can destroy dead ends, Saboteurs can use it to destroy a mine tile near the entrance, breaking the route. As you have to play a mine card that connects to the entrance this is a very good Saboteur tactic. Also, as you need to play a Path card if a Saboteur can destroy a cross road Path card that is connected on all 4 sides that can be very hard to replace.
Who ever wins, a number of Gold cards are dealt out equal to the number of players. They have random gold nuggets of a value of 3, 2 and 1. The miner that played the card that connected to the mine picks first and they are drafted in reverse player order.
If the Saboteurs win they do the same. As you can imagine it’s harder for the Saboteurs to win but the rewards are much greater.
Who ever has the most gold at the end of 3 rounds is the winner.
It really is simple yet a load of fun, I have played it a few times since and I continue to enjoy playing it.