Gameday First Play – Qwixx
Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it’s to the right of all marked-off numbers in the same row.
We played Qwixx (actually it said Qwixx XL on the box but I’m not sure what the difference is) and it was just a sheet of paper each and 6 dice. I thought this is either going to be terrible, or one of those games I wish I had thought of!
You have a sheet with 4 lines of colours numbered 2-12 in Red and Yellow and 12-2 in Green and Blue..
Yes, I put my names as ‘Butts Carlton’ forgetting I would take a picture of it after! 🙂 I’ll just leave this Vine here and move on…
On your turn, you roll the 6 dice.
You, and everyone else will have the chance to cross off any box on any colour line equal to the combined total of the White dice. This is optional.
Then you, and only you, MUST cross off a box equal to the total of ANY single coloured dice plus either of the white dice. You must cross off a box on the same colour line as the dice you choose.
But, once you cross off a box you cannot access any number earlier in the line. So if you cross off the Red 4 as I did on my sheet, the Red 2 and 3 were lost to me for the rest of the game.
If you can’t tick a box off in your turn, you put a cross in one of you forfeit boxes.
If someone ever crosses off the right most number on a line (the 12’s and 2’s) AND has at least 6 crosses on that row, that row is locked. No number can be crossed off by anyone (even using the white dice) and the die of that colour is removed from the game.
When 2 dice are locked, or someone takes 4 forfeits, the game ends.
Scoring is cool.
The more crosses you have in each row the more points each row is worth. (Shown in the table at the bottom of your score sheet) You add up your score for each row, minus forfeits.
Most points wins.
The choices you have to make are very simple yet just enough to feel bad. You have a Red 9 on your dice, you crossed off Red 7. Do you lose the Red 8 forever? What if you never see a Red 9 again? You also have a Green 4 which is great for you, but is it better than the Red 9?
I’ve played this twice now (and I’m unbeaten!) and I’ll happily play it again.