Gameday First Play – Nations: The Dice Game
It’s not a Civ game.
It’s just named after one.
From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!
Actually, If you look at Nations you can see the similarity in looks, not just the theme.
The game is played over 4 Ages with players trying to score the most points….Each player starts with the same resources of a player board, 5 white dice and a Gold and Re-roll chit.
Each player, in turn order, takes one of four actions and passes play to the next person. Seeing as two of those actions is either Pass and drop out, or spend a re-roll chit to re-roll some/all dice play is REALLY quick.
The 3rd action available is to spend dice to buy a tile from those available on the board in the middle of the table. There are 9-12 available depending on the number of players and each will give you different dice (replacing ones you have) or chits you can use throughout the game.
The last action lets you spend stone icons on your dice to build a Wonder, if you have bought one previously. A Wonder purchased from the main board just sits on your player board until you build it.
So each action very simple, very quick…
You have a turn order card which is also your cheat sheet for the game and tells you pretty much everything. Looking at this now, you’ll see that when everyone passes, you produce and score books.
Each player, in reverse turn, can spend dice and chits to up their book total then each player scores one point for each player who has fewer books than they do.
The next stage of the game is Famine, which needs the Event tile for the Age…
Each Age has one event tile and quite simply this tile says Pay 2 Food, score 2 points… simple. Anyone can do that once.
Next up is player order which is determined by unused sword icons on Dice and Chits players have. Again, very simple.
Then comes War which is the same as Famine but uses Swords and the bottom part of the Event tile…
Do all that 4 times and the game ends, most points wins…
If you try to think of this as a light version of Nations the board game, you’ll be VERY disappointed. It’s VERY light in comparison and the different Nations are only different by name and player colour.
If you think of it as a light, quick gateway game in the region of an advanced Age of War you’re getting there.
You can compare it to Roll for the Galaxy, but don’t, Roll is better 🙂
But yeah, I do like this game but it’s not going to be for everyone.