Gameday First Play – Mansions of Madness
Wonder a Mansion solving puzzles.
Arkham Horror Resident Evil on a much smaller scale.
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
This is a one vs many game with the one controlling the mansion and it’s various bits and monsters and the rest trying to solve a ‘thing’. A mystery, with puzzles…
Although I compared it to Arkham Horror at first, it’s more like a Resident Evil…
Everyone gets a character with stats and starting equipment etc. In this game you have 2 different sets of stats to choose from per character which is nice.
The board is pretty impressive even though it’s just a top down view of a Mansion. It looks nice and has plenty of detail.
Don’t ask me about set up, I let the ‘Dungeon Master’ handle that while I did something else. Most of the stuff is hidden information anyway so it’s not like I could help too much.
On your turn you have action points which you use to move, open doors, search etc
A few of the cards in the stacks in rooms have a story which will lead you to somewhere to investigate. But it’s not straight froward, it doesn’t say “Go to the Second bedroom” in bold text, you have to figure it out a little. But it’s not at the Consulting Detective level of deduction either so don’t worry 🙂
Some areas will give you items you need to use in other areas of the house, again, like Resident Evil.
Other areas will give you a puzzle to solve. They mostly involve you rotating or moving tiles to link things up or complete an image. At least the ones I did were like that, there may be others.
Also like Resident Evil is the number of baddies running around trying to kill you. These are nice minis with a great base that shows the Investigators important information on top while hiding hidden information under the base. This way you don’t know how much a monster will scare you until you’re in the same room as it.
Combat is done via dice in an unusual way. You flip over cards from a deck until you find one that matches the type of attack you used. This adds some flavour to the attack, it’s pretty cool 🙂
You either solve it and win, or die/fail to prevent something and the Mastermind type person wins.
This is pretty good. The story cards add quite a bit and the mix of puzzles vs combat vs exploration has a nice balance.
Also, it looks impressive, especially the boss of our level… He’s big…
A fun game!