Gameday First Play – Lady Alice

Posted on by Jesta

Deduction in the Sherlock Holmes universe.

Yes, another one.

In Lady Alice – a game of intrigue, flair, bluffing, and mischief – the players are the Baker Street Kids, children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.

To get the deduction ball rolling, each player is given one random card from the individual piles: Culprit, Time, Location, Item. We played a 4 player game so you get one bit each and a 3 or 5 player game plays a bit differently.

The main board has all of these things laid out…

Lady Alice Board

On your turn, you make a guess to which are the correct 4 ‘things’ in each category. To do this you use a book which is a great idea if not a little difficult to use!

Lady Alice Book

Having the pages flip around in 4 different sections is great to easily convey to the group what you have picked, But it’s quite flimsy and if you hold it in the wrong place for as second, it can slam shut undoing your deductive work.

Then, each player, including the guesser, puts a right or wrong card in an envelop. The card will poke it’s Green or Red face out a hole to show how many were right and how many were wrong. As they are shuffled, you never won’t know which ones are right or wrong, just how many.

Lady Alice Cards

Having the cards in envelopes is a great way to easily convey to the group how many are right or wrong. But as they’re secret and need shuffling the cards can easily jump out of them which means people would need to vote again.It didn’t actually happen, but it nearly did a few times.

If all 4 items are wrong, you cover up their spaces on the board. Unlike games like P.I., this is the only memory prompting you get apart from your own card. Everything else needs to stay in your head.

Then you go around the table either…

Pass – When 3 players pass in a row, the round ends.

Placing a deduction counter on a clue – Each player has 9 tokens, three each of 0,1 and 2 points. You place one face down on a clue and turn up any others already on that clue. This is where you start to bluff by placing your 0’s hoping people think you know something. This is the system used in Council of Verona and I really like it.

Make an Accusation – Use the book to make a guess with all players voting using the cards again. If they’re right, the game ends.

Everyone gets points from the tokens they have placed in the correct positions on the board, most points wins. You don’t get anything for being the one who gets it right, you just use it to time the end game in your favour.

With this game mixing two games I like, Council of Verona and P.I., it did go down well for me. I would need pen and paper next time due to me messing up two suspects names…

Ah well, I’ll do better next time.

This entry was posted in Tabletop Games. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

three × 4 =