Gameday First Play – King of Tokyo
Rolling dice and taking aim…
What does it take to be the King of Tokyo?
Well don’t ask me! I have no idea.
In King of Tokyo, you play mutant monsters, gigantic robots, and other aliens – all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo.
At the start of each turn, you roll six dice. Over three successive throws, choose whether to keep or discard each die in order to win destruction points, hoard energy, restore health, or whack other players into understanding that Tokyo is YOUR territory.
The fiercest player will be crowned King of Tokyo… and will end up facing all the other monsters alone!
I’ve mentioned before I don’t like dice games but dice used correctly make for a fun game.
Games like Pickomino give you multiple chances to roll what you need, keeping the random element of dice in place but giving you some control. King of Tokyo is this type of game.
So you roll 6 dice. These quite large custom D6’s have a Heal, Energy and a Whack icon along with a 1, 2 and 3. You keep the dice you want and re-roll, keep some more and re-roll again.
What do they do?
- Heal – Heal a point of health for each Heal icon you keep, up to your maximum health.
- Energy – Get an energy cube for each Energy icon you keep which can be used to buy Special Power cards.
- Whack – Deal 1 damage for each icon rolled, more on this in a bit.
- 3,2,1 – Gain destruction points for rolling and keeping 3 of the same number +1 point for each additional roll of that number you keep.
Whacking is where it’s at. Everyone starts outside Tokyo. The first player to roll and keep a Whack icon gets to go into Tokyo. When you move into Tokyo you gain 1 Destruction point. If you are still in Tokyo at the start of your turn you gain 2 Destruction points. 20 points wins, or be the last Monster standing.
When you are in Tokyo, attacking hits all other players but you can’t heal.
When you are outside of Tokyo, attacking hits only the player in Tokyo. If you hit the current King they can choose to yield Tokyo to you. They leave, you go in and gain a point but risk getting hammered by everyone’s attack.
The choices of staying or leaving is a decent one to have. If you stay will you survive? The dice may not be your friend.
The game so far is great and the Power cards give an extra element. Special powers that you buy with your energy as the game progresses and players pick up these powers there are a few extra things you need to keep in mind.
Some deal damage if you force them out of Tokyo, some deal damage to everyone. Others gives you bonuses to future rolls or even allow you to change dice.
It’s a fun game, light and easy but at the same time tense and tactical. I have played it again since my first play and enjoyed that game even more. Probably ’cause I lasted more than 3 turns!