Gameday First Play – Oh My Goods!
“No more things should be presumed to exist than are absolutely necessary.”
~ William of Ockham
Players are European craftsmen during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
First off, the cards are multi-use. They are Goods when face down on a building, resources when in the middle of the table or in your hand and buildings if built into your tableau.
You have a starting building (A Charburner) with a number of face down Goods on it. Each Good on a building has a Gold value as printed on that particular building card. You also have a Worker card with a split personality who starts out as a Worker for your Charburner.
Cards from the deck are laid out face up until two cards with a half sun are visible.
Now players assign their worker to a building they control if they have more than one. There are two ways the worker can be assigned, Efficient or Sloppy, and how the worker is orientated shows which option you have taken.
More cards are again laid out until 2 more suns are visible. What this gives you (as I didn’t take a picture) are cards in the middle of the table that can be used in conjunction with cards in your hand to provide resources to make your chosen building produce.
My Charburner in the picture above needs 2 Clay and 1 Wood to produce. Using Resources on the table along with discarding cards from my hand I’ll hopefully get the right amount of each resource to make that building produce.
If efficient, you need all the resources and produce twice. If sloppy, you only produce once but require one fewer resource.
If you produce at least once you can also ‘Chain’ by discarding the relevant resource from your hand to Produce once more for each card discarded.
These Goods are used as money to build cards from your hand giving you more options. You still only have one worker though and you can’t get more but you can earn Assistants by building the required number of buildings of a certain colour.
Assistants are the same as Workers but they only produce Efficiently and only produce one good. Also, you have to pay to move them to a new building each round if you want.
Once a player has built 8 buildings that will be the last round, you add points from buildings and assistants, most points wins.
Big game in a tiny box that doesn’t take too long.
A different layout of assistants along with the different requirements for your starting Charburner make for a change in strategy game to game. It stops you trying to build the same buildings every time.
Has an expansion with a campaign style element attached that I haven’t tried yet but looks awesome.
Eats table space!
Another very good game by Alexander Pfister.