Gameday First Play – Eldritch Horror
Arkham Horror on a larger scale.
But less table space.
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?
Having played Arkham quite a bit I did want to give this a try to see what the fuss was about.
I’m just going to look at the differences between the two so if you want more info on the game I recommend this video from The Dice Tower
Set-up time is a bit quicker, only due to the fact there’s less ‘stuff’. You still have to sort tokens, stack cards, pick and set-up your character, layout the board for the particular Ancient One you’re against this game.
You don’t have those changing stats on your characters, they’re fixed and can be upgraded.
The Mythos Phase (if that’s what it is called) is a lot smoother. The cards are easier to read and straight forward. Follow the symbols and you’re OK.
Actions are similar. You can move one space (No Speed stat) from City to City. As you’re moving to a City any Monsters there aren’t an issue as it’s a City, not a street like Arkham Horror, you have room to hide.
You can, as an action, take a Rail or Boat ticket to allow extra movement in later actions.
Also, you don’t have to go tot he Hospital/Asylum to heal. You can just rest and gain a Sanity/Health. You can also buy stuff as an action from a selection of cards rather than going to a shop space.
Some other things I like…
Each Ancient One has it’s own deck making the story of the game a little better.
You an take a loan to help buy stuff, or you might get an injury. Later, if you still have the debt/injury/madness etc a Mythos card can trigger them. Maybe they send the boys round to ‘recover’ the debt, maybe you unknowingly signed a blood pact and you’re in serious trouble. You injury could worsen, your mind could be taken over.
Yes, some cards are instant death… But who cares right? It’s Lovecraft.
All in all it’s a good game.. better than Arkham? Yeah probably but it’s Fantasy Flight, in 3 years time when it has 5 more expansions is that set-up/tear down time going to be an issue again?