Gameday First Play – The Dragon & Flagon

Posted on by Jesta

“You don’t pick a fight when you’re drunk.”
“I had to punch someone in the face.”

~ Sam Hunter, The Devil’s Breath

The Dragon & Flagon is a tavern world-renowned for its most magical drink, The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left, things are bound to go wrong. Prepare your magic and grab your weapon because there’s only one true objective in this brawl — and it’s not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon!

So this is a programming game where you fight other people in a fantasy Tavern but instead of dealing damage you steal their reputation. The player with the most Rep at the end of the game wins.

Everyone has a character with a fantasy-ish class and a unique deck of cards… The Tavern is setup and each player places a standee around the edge of the board. Each player also programs 2 cards face down on their board in slot 1 & 2…

The game is played around a time track. Each character in play has a token and everyone starts on 0 time. These tokens are shuffled and revealed one at a time. When a players token is revealed they flip the card in slot 1 and perform the action…

The characters token is then moved a number of spaces down the track depending on how much time the action takes to resolve.

When everyone on a space has taken their action, players that took an action that turn move the card up from slot 2 to slot 1 on their track and add a card to slot 2.

The time token moves up a space, then you shuffle all the tokens in that space and go again.

The actions are varied such as pick up a Mug or Chair, throw an item you’re carrying, Move, Attack, Kick a Barrel, Swing on a Chandelier, pull a Rug out from under someone etc

Then, you have character specific abilities like my Mage who could fire spells at people.

The last 4 rounds in the time track contain 4 face down tokens, one of them has a guard printed on it. When the guard is revealed the game ends.


Each of the 9 characters has their own deck with their own abilities. Each will play differently and allow for different things. For example, I stayed almost still and fired long range spells. The Swashbuckler swung halfway across the Tavern on a chandelier, diagonally (other characters can’ only go orthogonally) and hit 2 people. Plenty of replay-ability there.

It’s thematic with things just making sense… The actions you take and the consequences of them are realistic. If you get Dazed you have to program a 3rd action for a turn which messes up your plans. If you get knocked down certain actions won’t activate on your next turn. For example, you can get up and move no problem… but you can’t get up and have the sense to cast a Fireball…

It plays up to 8, but as turns are taken in a fairly random order and you’re usually in someones attack zone you’re not out the game for long.

The variable end game thing is cool.

It looks really good on the table.

It’s fun 🙂


Symbols on cards for position of player and the area of effect could be easier to read.


Very fun, thematic programming game with a good looking board.

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