Gameday First Play – Black Fleet
Trading and Piracy games are mostly always fun.
This one looks pretty too!
Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!
This is actually a VERY simple game to play…
You have some face down cards and you need to earn money to ‘buy’ them to turn them face up. First player to do this for all their cards wins, Machi Koro style.
You have 2 ships under your control. A Merchant ship and a Pirate ship which are each doing their own thing. All the players also have joint control of 2 Navy ships which are Purple and Yellow.
On your turn,, you play a card…
This allows you to move 3 ships in any order on your turn. The cards are all the same except the values for movement change
The top number means you can move the Purple Navy ship one space and obviously if it’s Yellow you move the yellow one. You use the Navy ships to try and capture opponents Pirate ships which will get you some money and hopefully stop them buying treasure.
The middle number is the amount of spaces you can move your Pirate ship. You’re trying to attack your opponents Merchant ships. When you do you gain a bit of money and steal a cargo cube.
These cubes can be buried on certain island spaces on the board for money, but more importantly you’re reducing the income of one of your opponents Merchant ships.
The last number is to move those Merchant ships. They start in a port loaded with 3 cubes and need to sail to other ports to sell goods. The further away the port, the more you get (2 or 3 per cube). Hopefully you have 3 cubes when you get there but Pirate attacks may have relieved you of some cargo on the way.
When you reach a port and sell the cubes, you load up on goods from that port and off you go again.
The different coloured cubes represent different types of goods… Thematically it’s good but generally it doesn’t matter.
This port, for example, has Sugar.
The bottom icon on the card with the sailor shows you how many action cards you draw… or discard.
These can be used at any time and have a wide range of abilities including using a tidal wave to jump over an island 😀
The game continues until someone has flipped over all their cards then players take even turns. If two people do it on the same round whoever has the most gold leftover will win.
These cards all have the same backs but once revealed they all have different abilities. You can look at them first and flip them over in any order so you can pick which abilities you activate.
It’s very easy to take your turn, the art and components are really nice it’s mean without being frustrating.
Having the different actions cards and different ability cards every game is great for re-playability too.
I enjoyed it a lot and although Merchants & Marauders is more my thing, this is a lighter and fun version of essentially that same piratey thing.
I hope to play it more in the future.