Gameday First Play – Arcadia Quest
Questing to save Arcadia!
But stay out of my way!
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.
Each player has a Guild made from 3 characters and 5 starting equipment cards.
I drafted Greensleeves who is good at ranged attacks, Maya who is good at Magic and Wisp who can move through enemies…
Each guild has it’s own coloured base that you can put at the bottom of the mini to make it stand out on the board.
The game is campaign based and is played over 6 scenarios. Each Scenario has a different setup and a bit of a story as well as a number of Quests which Guilds are trying to complete to ‘win’ the scenario.
The Quests always include the PvP ‘Kill Members of Opposing Guilds’ which forces PvP combat… something I usually shy away from.
There will also be 2 PvE storyline Quests which will be Kill, Escort, Recovery type missions among others.
The first Guild to complete each one will receive a coin, the first player to complete 3 with at least 1 PvE Quest will ‘win’ the scenario and end the game.
So how to you go about doing this? With minis, a board and dice!
On your turn you activate a character which will have 3 movement points and can attack once.
Combat is based on your weapons/spells you chose at the beginning of the game. For example, if you picked the Parrying Blade it is a Melee 2 weapon. This means you roll 2 dice and you need to match Sword icons. Each dice has 3 sword, 2 Bow (ranged) and a crit side.
A crit counts as a hit of any type, but you also get to roll an additional dice which could be another crit, so you roll another dice and on and on… Exploding dice are fun 🙂
Defence dice work in the same way except you only have 1 Defend symbol and 1 crit… Defence is hard.
Also, monsters can attack back. They are controlled by players so this can lead to some interesting choices. When you have the chance to move a monster, do you attack, or do you move it somewhere inconvenient to another Guild…
Once a Scenario ends you take your Gold and buy new equipment, levelling up your Guild…
At the end of a campaign players gain Medals depending on how well they’ve done with the player with the most Medals winning the game.
Although, you have saved Arcadia so everyone is a winner, right? (can you tell I didn’t win? :))
I’ve left out a lot because it’s hard to describe how much FUN this game is. Compared to similar games like Zombicide, Myth, Imperial Assault it’s more FUN. I prefer the cuteness and humour to these more serious games.
It’s the same designer and Artist as Kaosball and you can see the similarities in the game play and art… But this is more refined and less clunky than it’s sporting predecessor.
At the moment I have 20 Heroes and as new equipment is drafted you get a different selection each game so replayability should be great. I also have 2.5 separate campaigns (one is a variation on another) and you don’t play all the scenarios in each one every time so they will stay fresh.
VERY fun game, I can’t wait to play this again.