Gameday First Play – 504 – World 123
A world of Travelling Pioneers with a bias for Individualism.
Pick Up & Deliver, Race, Privileges.
In a distant future, scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives.
In each single game, you take three different modules from the nine available and assemble them in any order you like to create a new game.
What you’re going to do is pick up goods from one city and deliver it to a city that needs it. You’re also going to build settlements as you go to create income which you can use to buy Privileges and Upgrades. Delivering multiple of the same type of resource, different sets of resources and certain privileges will give you end game points, most points wins.
The board is set-up with each city having 4 tiles of the good it produces. Each player also gets an empty cart and a movement tile showing the cart has 3 movement points.
Players choose their starting city, load a good into the cart that city produces and you’re ready to go.
At the start of your turn you can spend $20 to buy one of the 3 available Privileges which give end game scoring or abilities. You can then spend money to either upgrade your cart so it can hold two goods, or increase its speed from it’s starting speed of 3 up to a max of 7 via 4 and 5.
You then spend 1 movement point per tile (2 over mountains) to move your cart. When you get to a city you drop off the good in your cart and cover it in that city to show it’s been delivered and that good can’t be delivered to that city again this game.
You then load up the good from that city and continue moving if you have movement points.
While moving you can drop off settlements on tiles for income at the end of your turn. You only have so many and only get income from them the turn you drop them off so be careful. Cities and Mountain spaces are worth $10 each, the rest are $5.
When you drop off a good into a city you place a resident on the top of the corresponding City card.
After you’re done delivering goods you move each resident down to the bottom of the card and get $10 for each city you have delivered to… So if you delivered to your 6th and 7th different city in a turn you’ll get $130 ($60 + $70)
Players take turns doing this until 23 goods have been delivered, you work out points based on the goods delivered and privilege cards, most points wins.
This is a very nice, simple race to pick up & deliver as many goods as possible by spending wisely and using your privileges well.
You will cross paths with your opponents so you need to drop off your settlements on the high value spaces to deny their income as they come round to where you have been.
Each city can only receive one good per game of a type so once a Fish has been delivered to City 3, no more Fish can be delivered there. You need to forward plan this and you can try and get in there first to beat your competition to it, forcing them to change plan.
If this was a game on it’s own it would be good, it would hold up as a light pick up & deliver game. Good fun, looking forward to trying more worlds…