Essen 2016 – Clank!
Deck building, dungeon diving…
Get in, get it, get out.
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon’s mountain lair to steal precious artefacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artefact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
This is a fairly straight forward game…
The deck building part is straight forward except you have to play all of your cards. There are several ‘currencies’…
First one is the normal money one that you use to buy cards.
Second is ‘Attack’ that you use to defeat some enemies in the row of cards you buy from, you can’t buy these, just fight them to get their bonus. You can also use attack to fend off taking damage when manoeuvring the Dungeon.
You walk around with a ‘Boot’ icon which is the other resource. Usually it’s one ‘Boot’ per space but some paths require you to spend more boots to get down them. Also, there are little caves that you MUST stop in probably to prevent people moving 9-10 spaces in one go 🙂
The last one isn’t a resource as such but it’s important as the game is named after it and that’s ‘Clank!’. For each Clank you play, and you have to play all the cards you have, you put a token of your colour in a box…
When the cards are refilled into the row at the end of a players turn you check them to see if they have a Dragon symbol on them…
Then you put all of the cubes in that area in a bag and draw a number of them depending on where the Dragon is on his track.
If you draw one of your colour you take a damage, too much damage and you die.
So you delve into the Dungeon, collecting treasure, scoring points on cards you buy and trying to get out safely.
When a player gets out that ticks down the end game timer… The Dragon attacks pick up and get worse so the longer you stay in the more at risk you are of death but the more points you can score on your way out.
You get 20 points for getting out which is quite a bit so you can’t hang around for long.
It’s a good game, obviously compared to other Deck Builders with a board like Trains and Tyrants of the Underdark… It’s more interesting than Trains and less combative than Tyrants… I like the theme or delving into a dungeon and not making any noise (I play a Rogue in RPG’s after all :)) and the card and mechanisms are pretty good.
I’ve played it again since Essen and I’m looking forward to playing it more.