GF Plays – Marvel Legendary & Legendary Villains

Posted on by Jesta

Deck building in the Marvel universe.

My favourite game I don’t own.

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what’s available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain’s attack cards underneath it, then modify the villain deck as needed based on that villain’s particular scheme.

The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city!

I’ve played this a lot now and I haven’t really  put anything on this site about it. I got to play Legendary: Villains for the first time recently so I thought now is as good a time as any to write a blog post.

I have an unusual relationship with comic book characters, not that I read any actual comic books. Individually I generally don’t like them. I don’t like Batman, Superman, Hulk, Spider-man etc even with the decent recent Marvel films (Thor, Captain America, Iron Man) as individuals I’m not a fan. As teams I’m more interested in things like X-Men and Avengers.

But as a Universe I love it. I don’t know why, I just do 🙂 Legendary is one of my favourite games (top 10 at least) and I’m currently really in to Dice Masters too.

Anyway, back to the game.

It s a deck builder where you cooperatively fight as Heroes/Villains against Villains/Heroes depending which game you’re playing.

Marvel Legendary Villains Board

The things you’re fighting conveyor belt down the middle of the board across several city spaces. If they’re ever pushed off the edge of the board something bad happens so you need to keep up the fight and be beating the opponent as often as possible.

You can also buy cards to add to your deck from a selection of available cards.

Complete the mission and win, fail and you lose. It’s very simple really so I’ll just mention why I like this one more than most other deck building games.

Legendary Villains Commander Area

 

Set Up

The big boss you’re trying to defeat each game plays very differently from each other and there’s plenty to choose from.

Each boss is accompanied by a (random if you like) plot which also changes the way the game plays.

Your foes for each game can change too and again, LOADS to pick from making up a lot of different combinations.

In the same way, the guys you can recruit are selected from a large selection too.

Pace

As a new foe is revealed each turn the tempo of the game stays at a high pace. You usually start to drop behind at the beginning of the game as you’re trying to put your deck together but soon you start to fight back.

While fighting back the constant steam of enemies, you also need to deal damage to the big boss too.

Card Play

I like deck builders with two ‘currencies.’ This has fight for fighting and recruit for recruiting… Balancing these in your deck is key as you need to be able to both well.

Also some cards get a bonus from playing other ‘types’ of cards before it. So now when buying cards you have this to consider so the best card available isn’t necessarily the best cards for your deck.

It’s also very simple so turns are quick

Co-Op

It’s a co-op so we work together. Yeah there’s a winner at the end but we know that beating the boss guy is the most important part.

Difficulty

This is not an easy game… good. Co-ops shouldn’t be. You can quite easily spend the whole game feeling overwhelmed and wondering if you’re going to win only to pull it off just in time.

 

For a game I’ve played a lot it constantly feels different every time. The base set was cool enough but then adding Dark City and Fantastic Four into the mix added so much more… and now Villains? Yay! 🙂

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