Game Rewind – September 2015
A look back at games I played for the first time in September 2015.
Below average month…
A fairly abstract deduction game… The LACK (Yes lack) of downtime puts me off… You have to pay attention to everything and not being unable to shut off at all for quite a while was a bit much for me.
My mind needs to wander 🙂
Result: Good, but too involved.
Fairly heavy Euro about making money from Power Plants while trying not to collectively kill the planet.
Result: It’s OK, I don’t really remember it much though.
The Pillars of the Earth
Really nice simple worker placement game with a turn order system that has yet to be beat, or even copied I think?
You draw workers out a bag and if it’s of your colour you can choose to pay to put it in the current turn order slot or put it to the back of the line. The earlier it’s drawn the more you have to pay.
Also, you’re collecting resources to build things and it has a massive Wooden Cathedral game end clock.
Result: Very good game, I’d play this again, and again.
Legendary Encounters: An Alien Deck Building Game
The Encounters system for Legendary takes a very good deck building game and makes it better by adding more of a ‘Point’ to the end game.
Instead of just defeating stuff you’re completing tasks… This would be a recommended game but I hadn’t seen the Alien films at the time (I have since).
I have the Firefly version, I do like that one 🙂
Result: I’ll stick to Firefly, an IP I know well.
Magic the Gathering: Arena of the Planeswalkers
Reworking of Heroscape put in the Magic the Gathering universe…
The game itself is fun but the REAL fun comes from the deck building. But, you can’t expect new players to deck build a team and no expansions came out for ages.
Result: Would rather play another miniatures board game, or Magic the Gathering itself.
Very nice and thematic Euro about building a Dungeon and being the Lord of it.
It’s fun and silly but the game itself is pretty good.
Result: I’d play this again.
Excellent Co-op game without communication where you’re trying to collectively survive the trenches in World War 1.
You need to play all the cards out of your hand to movetowards winning the game… But play too many cards and you’ll probably play 3 of the same symbol and lose the round for the team.
You have to balance playing cards to push towards victory and retreating from the round so you don’t cost your team. There are also effects that MAKE you play cards and the team can work together to help that player overcome these negative effects.
Quite thematic, very cooperative with no alpha gamer, simple, quick and great artwork.
Result: Love it!
Great card game where you’re building things and splaying cards all over the table.
It’s fairly random but it’s fun enough that you don’t notice.
Result: Good, but the creator did other card games I’d rather play.
Mafia de Cuba
Interesting idea, but not a very good party game.
Result: Too many other good party games to play this again.
Tiny Epic Galaxies
Best of the Tiny Epic series of games and actually quite good.
But, turns are slow so it was taking the length of time that a proper ‘grown up’ game would take. 5 players is a drag!
Result: Not interested.
Dead Man’s Draw
A very good push your luck card game with a Pirate-ish theme… Not much more to say, it’s very basic.
Result: Very good, but never want to play it, not sure why 🙂
Merchant of Venus
Incredibly long-winded pick up and deliver game in space immediately compared to and well beaten by Merchants & Marauders…
Result: Not for me.