Review – Welcome to the Dungeon
A dungeon crawl, push your luck game.
Title: Welcome to the Dungeon
Year Published: 2013
Designer: Masato Uesugi
Game Time: ~30 Mins
Set-up Time: >1 Mins
Mechanic: Push your Luck, Memory, Player Elimination
How to win: Survive two dungeon delves.
Welcome to the Dungeon is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters.
Place one Adventurer out on the table, we generally start with the suggested first time character, the Warrior. Put all his equipment face up near him.
Shuffle the monster deck.
Give each player a player aid, keep it white side up.
Determine a random start player.
Each round is played over 2 phases: The Bidding Phase and The Dungeon Phase.
On your turn either pass and drop out of the round completely or…
Draw a card from the Monster deck, then either…
Put the Monster in the Dungeon face down, and play continues.
Place the Monster out of the dungeon, face down in front of you. If you do this you must remove one piece of the Adventurers Gear and put it in front of you. Play then continues clockwise.
When all players but one have passed, this phase ends. The player that didn’t pass will go into the next phase…
Add up all the HP on the Adventurer…
Then reveal cards from the Monster deck one at a time… If you have the equipment to kill that monster, remove it without taking HP.
If you don’t have the equipment, lose HP equal to that monsters strength.
If you go through all the of the monsters in the deck without losing all of your Health, take a Success card.
If you lose all of your Health, flip your player aid to the red side. If this player aid was already red, the player is eliminated.
If no one wins, you play a new round with the player who just went into the Dungeon choosing the Adventurer and becoming the start player.
If only one player remains, or a player gets the Second Success card, they win.
Although this is very simple, it’s very difficult! Almost every time you’re going into the Dungeon it’s because everyone else decided not to… What do they know you don’t? Or, more realistically, what have they stuck you with?
I haven’t survived a Dungeon run yet I think some tactical advice from me can probably be ignored…
But, if you drop out, stay in, add to the Dungeon, remove a piece of equipment… Every card you choose is a fight against yourself and those around you…. and it plays in like 10 minutes.
Very simple, very fun but VERY tough.
I give it 7/10