Review – Tsuro

A tile laying, path building game.

Title: Tsuro

Year Published: 2004

Designer: Tom McMurchie

Publisher: Calliope Games

Players: 2-8

Game Time: 15+ Mins

Setup Time: >1 Mins

Ages: 6+

Theme: Ancient Asia

Mechanic: Tile Placement, Path Building

How to win: Be the last token standing

Game Description

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn.

Set Up

Put the Board on the Table.

Put the Dragon tile to one side and shuffle the Path tiles, deal 3 to each player and put the rest face down to form the deck.

Each player takes a Dragon Token.

The board is set up. The White, Red, Green and Yellow players are ready to go.

The board is set up. The White, Red, Green and Yellow players are ready to go.

Game Play

On their first turn, the player will place their Marker on one of the markers along the side of the board. They will then place a tile from their hand next to the marker, move the marker down the path and draw a new tile.

The Red, Green and White players all head towards the same tile space.

The Red, Green and White players all head towards the same tile space.

On subsequent turns, the player will place a tile adjacent to their marker, move the marker and draw a tile.

If two paths meet so two Markers will collide, they are both eliminated and both return tiles in their hand to the deck.

Tsuro players collide

A good move by the Red player, he moves his marker safely away while making the Green and Yellow player collide. They are both out of the game.

If your Marker goes off the side of the board, you are eliminated and you return the tiles in your hand to the deck.

Tsuro Red going off the board

Sadly, all the Red players tiles will force him off the board, he will be eliminated.

If a player needs to draw a tile but is unable, they take the Dragon tile. As tiles are returned to the deck, that player will be the first player to draw a tile. When they draw a tile this way, the Dragon tile is returned to the middle.

Game End

The last Marker remaining on the board wins.

Tsuro game End

As Green and Yellow collide and Red runs off the board, the White player is victorious!

If all tiles have been played and two or more Markers remain on the board, all players win.

Round Up

Such a pretty game.

It’s fun with 3-5 players and with 6-8 players as everyone tries to screw over everyone else while staying alive.

It can quite often come down to the active player choosing who wins as they lay their tile killing them self and taking someone else with them.

Rating

A fun, solid, BEAUTIFUL game…

I give this 7/10

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