Review – Tsuro
A tile laying, path building game.
Year Published: 2004
Designer: Tom McMurchie
Publisher: Calliope Games
Game Time: 15+ Mins
Setup Time: >1 Mins
Theme: Ancient Asia
Mechanic: Tile Placement, Path Building
How to win: Be the last token standing
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn.
Put the Board on the Table.
Put the Dragon tile to one side and shuffle the Path tiles, deal 3 to each player and put the rest face down to form the deck.
Each player takes a Dragon Token.
On their first turn, the player will place their Marker on one of the markers along the side of the board. They will then place a tile from their hand next to the marker, move the marker down the path and draw a new tile.
On subsequent turns, the player will place a tile adjacent to their marker, move the marker and draw a tile.
If two paths meet so two Markers will collide, they are both eliminated and both return tiles in their hand to the deck.
If your Marker goes off the side of the board, you are eliminated and you return the tiles in your hand to the deck.
If a player needs to draw a tile but is unable, they take the Dragon tile. As tiles are returned to the deck, that player will be the first player to draw a tile. When they draw a tile this way, the Dragon tile is returned to the middle.
The last Marker remaining on the board wins.
If all tiles have been played and two or more Markers remain on the board, all players win.
Such a pretty game.
It’s fun with 3-5 players and with 6-8 players as everyone tries to screw over everyone else while staying alive.
It can quite often come down to the active player choosing who wins as they lay their tile killing them self and taking someone else with them.
A fun, solid, BEAUTIFUL game…
I give this 7/10