Review – Sentinels of the Multiverse

Posted on by Jesta

A cooperative fixed deck superhero card game.

Title: Sentinels of the Multiverse

Year Published: 2011

Designer: Christopher Badell, Paul Bender, Adam, Rebottaro

Publisher: Greater Than Games

Players: 2-5

Game Time: 60 Mins

Set-up Time: >5 Mins

Ages: 10+

Theme: Superhero Comic

Mechanic: Cooperative

How to win: Defeat the Super Villain

Game Description

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centres. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Set Up

Players take a Superhero deck, puts the Character card in front of them and shuffles their deck then draws 4 cards.

The Villain deck is chosen, the Villain card is set aside and you follow the actions on the ‘Set up’ portion of that card. This differs Villain to Villain.

The Environment deck is chosen and shuffled and placed face down.

Game Play

The Villain goes first and is controlled by the game. As each Villain is different this changes quite a bit. But generally…

  • Follow all ‘Start of Turn’ instructions on the Villain and then the other Villain cards
  • Play the top card of the Villain deck
  • Follow all ‘End of Turn’ instructions on the Villain and then the other Villain cards

Then in clockwise order, the Hero players take their turn. Again, depending on the Hero you have different options but you usually perform these actions in this order

  • Follow all ‘Start of Turn’ instructions
  • May play a card from their hand
  • May play a Power
  • Draws a card
  • Follow all ‘End of Turn’ instructions

If a player neither plays a card or plays a Power, they may draw two cards instead.

After all Hero players have gone, it’s the turn of the Environment. Predictably it goes as follows…

  • Follow all ‘Start of Turn’ instructions
  • Play the top card of the Environment deck
  • Follow all ‘End of Turn’ instructions

Then the Super Villain acts again. This continues until one side is victorious.

End Game

Either the Super Villain is defeated and you win,  or all Heroes are Incapacitated and you lose.

Round Up

So this game is made by variety.

Sentinels of the Multiverse Enhanced Edition with some Expansions

Sentinels of the Multiverse Enhanced Edition with some Expansions

Each hero feels very different. You have to change mindset to play a particular hero so you can get the best out of them. Some are team orientated, some are quite selfish but do massive damage.

The Villains are the same. You have to play each one differently as they all have different pros and cons. Some you can just attack and attack where as other require a little more subtlety.

The Environment, again, makes things different. They hinder you, but in different ways.

Sentinels of the Multiverse Environments

Sentinels of the Multiverse Environments

The variety isn’t all positive though. There are many non-bo’s available. For example some Heroes require a certain damage type to give them something extra and other Heroes change the damage types.

Some Villains hinder certain Heroes too but you can’t really complain about that.

One thematic element added is that some Heroes and Villains are each others Nemesis. They deal extra damage to each other.

If you choose The Wraith who thrives on Equipment cards you will be disappointed by the Dinosaur themed Environment that destroys Equipment most turns so your game can feel… useless?

Sentinels of the Multiverse Heroes

Sentinels of the Multiverse Heroes

Another thing I’m not a fan of is player elimination. You can get incapacitated but you’re not out of the game. You flip over you have the choice of 3 actions to take on your turn.

This is nice. Is represents your downfall inspiring the rest of the Superhero team.

This is a very nice game. It’s simple enough to play with 5 players that the token flying around the table are not a problem. It also scales well as the cards deal damage in the form of  (H), where H is the number of Heroes.


It is a very good game but as with a lot of Co-op games it can be partially spoiled by an Alpha Gamer, but they can’t see your hand so lie to them 😉

I give it 5/10

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