Review – Red7

Posted on by Jesta

A hand management, player elimination game.

Title: Red7

Year Published: 2014

Designer: Carl Chudyk, Chris Cieslik

Publisher: Asmadi Games

Players: 2-4

Game Time: ~10 Mins

Set-up Time: >1 Mins

Ages: 9+

Theme: N/A

Mechanic: Hand Management, Player Elimination

How to win: Score a number of points depending on the player count.

Game Description

The rules of Red are simple: Highest Card Wins!

Set Up

There are basic and advanced rules. I highly suggest playing with the advanced rules AFTER you play a basic game or two to get to grips with how it all works.  I will describe the basic game here and mention the advanced rules in the round up.

Deal 7 cards to each players hand and one face up to their ‘Palette’. Put the red start card next to the deck in the ‘Canvas’.

Red7 Start Card

The player to the left of the current leader goes first. The current leader is the player with the highest value card. Ties for the highest card are broken by colour.

Game Play

You must be winning the game at the end of your turn, otherwise you are out.

But what is ‘The Game’? There are 7, one for each colour… Luckily there is a handy colour reference guide provided with the game…

Red7 Colour Reference Guide

Worst thing about this game is they put the best colour as the weakest 🙁

On your turn you MUST either…

1 – Play a card to your palette, but only if you can be winning the current game.

Red7 Card to Palette

The Right player played a 6. As the game is ‘Red’ (Highest Card) the Orange 6 beats the Yellow 6 so the Right player is now winning.

2 – Discard a card to the Canvas to change the game, but only if you are then winning that game.

Red7 Card to Canvas

The Right player can’t beat that Red 6. By playing an Indigo card to the Canvas, the game changes to ‘Most Cards in a Row’, the 5 and 6 is now winning.

3 – Place a card in your Palette THEN discard a card to the Canvas, again, only if you’re going to be winning.

Red7 Card to Canvas and Palette

The Left player plays a 4 but still isn’t winning, so they play a Yellow “Most of One Colour” card to the Canvas… They are now!

4 – Pass and lose. If you can’t win the current game, change to a game you can win or you are out of cards, you must take this action.

You are winning if your Palette contains more cards that meet the Canvas rule than any other player. For ties, whoever has the highest single card as part of that rule is winning (Again, colours break ties).

Game End

When one player remains, they win.

Round Up

So that’s the basic game and it’s a lot of fun. It can be frustrating, it can be slow and it’s easy to make a mistake but once you know what you’re doing it’s a VERY quick game.

But the advanced game is where it’s at…

Firstly, when you discard to the canvas, you draw a card if it’s value is higher than the number of cards in your palette. This can make rounds last longer and the game more enjoyable.

Another action you can take is to tactically pass without playing a card and sacrifice this round… Why would you do that? Well to stop your opponents scoring points of course!

You score points in advanced mode and play over several rounds. When you win a round, you take all scoring cards (just cards used in current rule) and put them under your reference card. They score their face value.

Red7 Scored Points

If this had ended the game, the Left player would remove the Yellow 6 and 4 from the game to their score pile and score 10 points.

To win you need 40 points in a 20 player game, 35 with 3 and 30 with 4 players.

Some of the cards also have an ability and when you play them you MUST perform this action if able. The abilities apply tot he odd number cards.

7 – Discard a valid different card from your Palette to the Canvas, you must be winning this game.

Red7 Seven Ability

5 – Play an additional card to your Palette

Red7 5 Ability


3 – Draw a card

Red7 Three Ability

1 – Return a card from an opponent’s Palette to the top of a draw pile, you cannot take their last card.

Red7 One Ability

This is a very simple and fun game that is very colourful on the table. It can take some people some time to get their head around it but once they do people tend to enjoy it.

I do feel however that if you get a lot of 7’s you win… It’s hard to beat someone who can win most tiebreakers.

But, in that advanced game, the 7’s get used early on and are then removed from the game so it get a bit more interesting. Although I did once win a round with three 7’s scoring 21 of the 35 points required.


Fun game after a few plays.

I give it 7/10

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