Review – Qwirkle
A pattern building, puzzle game.
Year Published: 2006
Designer: Susan McKinley Ross
Game Time: ~45 Mins
Set-up Time: >1 Mins
Mechanic: Tile Placement, Pattern Building
How to win: Score the most points.
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colours.
Everyone draws 6 blocks and each player declares the largest number of a single shape or colour they have. The oldest player breaks ties.
Those blocks start the game and that player scores that many points.
Add blocks of any one colour or shape to one row or column. They don’t have to touch
A connecting line can never have more than 1 of a shape (for colours) or colours (for shapes).
You score one point for each tile placed, plus 1 point for each tile already in the line.
If a tile joins multiple lines, it scores multiple times.
If you complete a line of 6 blocks, you get a 6 point bonus. This is called a Qwirkle.
Instead of playing tiles you can set your hand aside, draw replacements and return your old hand to the bag.
When there are no more tiles to draw, play continues until someone runs out or no one can play. The first player to play all their tiles, scores a 6 point bonus.
Most points wins.
It’s a nice game for this kind of abstract puzzle. I often find most of the ‘fun’ comes from getting that lucky draw or leaving a player on a Qwirkle and them happening to have the tile.
But it does seem to go down well in my groups.
Not too bad for a thinky game.
I give it 6/10