Review – Lost Legacy
A bluffing, deduction card game.
Title: Lost Legacy
Year Published: 2014
Designer: Seiji Kanai, Hayato Kisaragi
Game Time: ~10 Mins
Set-up Time: >1 Mins
Mechanic: Bluffing, Deduction
How to win: Find the Lost Legacy or Eliminate the other players.
Lost Legacy is a game of risk, deduction, and luck for 2–4 players.
Shuffle the deck, deal one to each person and place one face down next to the deck to create the ruins.
On your turn, draw a card and place card in front of you and resolve it’s ability.
This continues until someone can’t draw a card or they are the last player standing.
If they are the last player standing they score a point and a new round begins.
If they can’t draw a card, the investigation phase begins. Announce a number in ascending order, starting with 1 and if a player has a card of that number they reveal it.
They pick a card in the ruins or another players hand. If they pick the Lost Legacy they score a point. If not, the next highest ranked card in a players hand gets to pick.
If two players have the same value, or they have an ‘X’ card, they do not get to pick.
Once one person has won a number of tokens depending on the player count the game ends.
Being a big fan of Love Letter this was an instant buy for me. We play Love Letter a lot and both versions (Tempest and Kanai Factory) and they give a different feel so it’s great to have more games with that same system and feeling.
Each version of Lost Legacy feels quite different and you even have to change tactics slightly to win each version. Having them be different this way means you’re keeping this great game nice and fresh, even if it means buying a few copies of virtually the same game.
Another great thing about Lost Legacy is that you can combine 2 sets (removing one of the Lost Legacies) to play up to 6 players. While a bit slower, it works.
One of my favourite games.
I give it 8/10