Review – King of Tokyo
A dice rolling game.
Title: King of Tokyo
Year Published: 2011
Designer: Richard Garfield
Game Time: ~30 Mins
Set-up Time: >1 Mins
Mechanic: Dice Rolling, Push Your Luck
How to win: Gain 20 points or be the last Monster standing.
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.
Each player takes a monster and puts it in its stand. They also take the matching player board setting the life points to 10 and victory points to 0.
Shuffle the cards to form a deck and lay 3 out face up and put the energy cubes in a pile.
Each player rolls the 6 dice, the person who got the most Attack symbols goes first. Give them the dice, the game is ready to go.
If you start your turn in Tokyo you gain 2 points.
On your turn you roll the dice and have two re-rolls, choosing to keep any of the dice rolled each time.
Then you resolve the dice you get…
1/2/3 – You get the amount of points printed on the dice if you roll a triple plus an additional 1 point for each further matching number you roll.
Energy – You gain 1 energy for each Energy symbol you roll. Take that many energy cubes.
Attack – For each attack symbol, you deal 1 damage to each Monster who is not in the same area as you. If you are outside of Tokyo, you attack the player(s) in Tokyo. If you are in Tokyo, you attack all the players out of Tokyo.
At the start of the game, the first player to roll an attack goes into Tokyo. You gain a Victory point whenever you go into Tokyo.
If you are in Tokyo and you get attacked, after taking the damage you can ‘Yield’ control and the player that attacked you MUST then go into Tokyo.
Health – Gain 1 health for each Health roll keep. You can not gain health while in Tokyo.
You can then spend your Energy to buy cards. You can spend 2 Energy to discard the 3 cards available and draw 3 new ones. Energy cubes carry over onto future turns if you don’t spend them.
Play continues to the left.
At the end of a players turn, if they have 0 health they are eliminated. If this leaves one Monster left, they win.
Also, if at the end of a players turn they have 20 Victory points, they will win.
Easy to teach, quick and fun… Yeah it’s random, the dice do that but you can make choices, the right choices. You can play the odds on rolling for points, buy the right Power Cards, leave Tokyo at the right time etc
I will play this any time, as long s I’m Cyber Bunny!
I give it 7/10