Review – Dwar7s Fall
A tile placement, take that game.
Title: Dwar7s Fall
Year Published: 2016
Designer: Luís Brüeh
Publisher: Vesuvius Media
Game Time: ~60 minutes
Set-up Time: ~2 minutes
Mechanisms: Set Collection, Take That, Tile Placement, Worker Placement
How to win: Score the most points by mining for gems to trade for food.
To survive the long and terrible winter approaching, the dwarves need to prepare. It’s time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely.
Set Up, Game Play & Game End
This game is fairly straightforward. Play a card into your Kingdom, place Dwarves on it, activate it, complete trading goals, score points win! Review over…
But it doesn’t work like that…
Not only do the Ogre cards your opponents play slow you down, but if you look like you”re doing well then you’ll be a target of a Monster in your Kingdom. This will reduce your actions and/or close your mines which makes scoring difficult…
So the first game or so is a little mean ut straightforward. A few games when players know what they’re doing its EVIL!
It doesn’t look it though. The art is cute and the pieces are nice and it’s a fairly tiny box for a biggish game that holds everything very well. I have the expansions and at the time of this review I haven’t played with them yet and they all fit in the box. Except for the playmat obviously, I have that rolled up in a box.
So yeah, thee expansions add extra races that play differently. They also give you additional characters that you can ‘upgrade’ your dwarves to that have different abilities. Plenty of replay value there.
Good fun and cute if not a little mean! 🙂
I give it 6/10