Review – Dead of Winter: A Crossroads Game
A cooperative, hand management game.
Title: Dead of Winter: A Crossroads Game
Year Published: 2014
Designer: Jonathan Gilmour, Isaac Vega
Publisher: Plaid Hat Games
Game Time: ~ 100 Mins
Set-up Time: >10 Mins
Theme: Zombie Apocalypse
Mechanic: Action Point Allowance, Hand Management, Cooperative
How to win: Complete the goal as listed on your personal goal card.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loud mouth who’s looking out only for his own interests!
Set Up & Game Play
Once again, I will leave this in the hands of Rodney Smith from Watch It Played.
If the players complete the main goal, anyone who has completed their personal objective will win.
If morale drops to 0, all players lose. At this point, it is possible for the Betrayer to have completed their personal goal and win alone.
This game has some great things…
Firstly, the Scenarios make the game very different each time. One game you could be killing Zombies and another you’re avoiding them just trying to survive.
Having a personal goal is great too. You have to complete it to win but sometimes you have to sacrifice something to working towards the Main scenario. This also especially important when it comes tot he crisis cards as you generally have to give up some items you need.
Of course there is no great personal goal than being the betrayer. If you’re the betrayer you’re trying to win and win alone by making the main goal fail without giving yourself away.
The Crossroad card keeps two people in the game on a players turn and adds tension when you go to take your actions.
I’ve played a few games with a betrayer mechanic in them and this one is has the best game around it.
A great “meta co-op”
I give it 8/10