Review – Boom: Runaway
A bluffing and bidding card game.
Title: Boom: Runaway
Year Published: 2014
Designer: Christwart Conrad
Publisher: Korea Boardgames Co.
Game Time: ~30 Mins
Set-up Time: >1 Mins
Theme: Cartoon Bomb Factory
Mechanic: Bluffing, Bidding.
How to win: Score the most points.
Boom: Runaway is a light bidding/bluffing/deduction card game in which the players want to help peace-loving bombs flee from an armoury so that they can live out their lives in peace not blowing anyone (and themselves) to bits. If too many bombs try to leave at once, though, the armoury guards could force them back to work.
Set Up & Game Play
Shuffle bomb cards and deal 12 to each player, remove the rest from the game. (In a 3 player game you need to remove a 3 and 5 of each colour first. In a 5 player game just deal 10 cards).
Shuffle the guard deck and give each player a paradise card
Flip over a guard card, give everyone a chance to take a look at it…
Players pick one card form their hand and play it face down, everyone will simultaneously flip them over when ready.
Then, each player then selects two cards from their hand and places them face down and once again, simultaneously reveal. (In a 5 player game, you just select 1 card again.)
Then, from Left to Right on the Guard Card, check to see if they catch any bombs…
If the total of all cards of that colour is equal to or less than the Guard card, the Player(s) who played the highest total in that colour puts one card of that colour face up on their paradise card. All other cards played of that colour are played face down on their respective paradise card.
If the total is higher, the player(s) with the highest total in that colour take those cards back into their hand. Then you check the total and repeat.
Repeat this process for each colour on the guard card.
At the end of a round, if a player has 2 or fewer cards in their hand the game ends, otherwise start a new round.
Score 1 point for each bomb card (face up and face down) in your paradise plus score points equal to the value of your face up bombs.
Most points wins.
I really like playing this game as a quick filler. The game is nice, the art is fun and it’s easy to teach and understand.
It does play best with 3-4 as playing 2 cards in that second round is a lot more fun than everyone just playing one. It means you need to think more, strategize better and as more cards and bumped back to hand it makes the game better for me.
There are these Ruse cards…
They have a no effect and come back to your hand each round and you can use them for bluffing. In a 5 player game thee are pretty much useless as hardly anyone plays them. You might as well play a bomb card and try to score points.
In a 3-4 player game they’re great. It means on that second round of card play you can play one card and your Ruse… Play it all the time and you opponents will know they can push that bit harder to score the big points.
A very easy to play card game but with some difficult decisions, much better with 3-4 players than 5… Playing two cards each instead of just one makes it so much better.
I give it 7/10