Review – Blueprints
A dice rolling, pattern building game.
Year Published: 2013
Designer: Yves Tourigny
Publisher: Z-Man Games
Game Time: ~30 Mins
Set-up Time: >1 Mins
Theme: Modern Day Architects.
Mechanic: Hand Management, Player Elimination
How to win: Score the most points after 3 rounds.
In Blueprints, players are architects who must use different coloured dice to build three different structures from blueprints, with the dice providing different advantages to you.
Put the Prize cards on the table.
Put two dice on the in-demand materials one at a time.
Roll a number of dice depending on the player count into the dice pool of available materials.
Give each player a screen and a secret Blueprint.
Determine a random first player.
First player places on their Blueprint then rolls a new die from the bag into the pile.
There are some placement rules…
It must be placed on one of the designated spaces on your Blueprint. If it’s placed onto of another die, it must have an equal or higher value to the one below it.
Obviously you can’t change the value of a die and once a die is placed it can’t be moved.
Play continues clockwise until each player has played 6 dice.
Then you score the Blueprint on the score track. First give each player 6 points if their finished building matches their Blueprint.
Then you score each type of resource.
Orange – Wood – Each die scores 2 points for each die it shares a face with
Green – Recycled – Score depending on how many you have on your Blueprint
Black – Stone – Each die scores depending on what level of the building its on
Clear – Glass – These are worth their face value
Using the In-Demand materials as a tie breaker, give out the Gold, Silver and Bronze rewards.
Check to see if anyone has won a Prize. Only one of each Prize can be given out per turn with In-Demand materials breaking ties again.
Skyscraper Prize – Have a building at least 5 high
Structural Integrity – 4+ dice of equal value
Geometer – Contains values 1-6
Material – 5+ dice of the same material
Once all the prizes have been given out , start a new round.
After 3 rounds, the game ends.
Players add up their Reward and Prize card points, most points wins.
Easy game to play, easy to teach too. But it’s by no means easy to gain points.
Even if you get the right die at the right time and you ‘win’ all 3 Blueprints you can still lose the game. You need to know when to give up on your Blueprint and go for a Prize. The points on the rewards and prizes are all that matters…
If you’re lucky you can get a Reward AND a Prize in the same round… It’s worth sacrificing Gold for a lower Prize and a Reward if you think you can get it.
But this is one you have to play. Stacking dice looks random and dull but it’s really quite clever and competitive.
Nice and simple, almost a filler.
I give it 6/10